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If Supcom 3 is ever made (doubtful after the disaster that was Supcom 2 -_-) then I'd like to see it have the following game modes:

Assassination

Classic Supcom game mode. Defeat is by the destruction of your ACU.

In a solo (FFA) match, the winning player is the last one standing at the end of a match. In a team match, the winning team is the team which still has players standing at the end of a match.

Supremacy

Possibly the only good thing about Supcom 2. Defeat is by the destruction of every single unit and structure capable of building things - this includes the ACU, SCUs, engineers, factory structures, engineering stations and any mobile unit with an on-board factory.

In a solo (FFA) match, the winning player is the last one standing at the end of a match. In a team match, the winning team is the team which still has players standing at the end of a match.

Annihilation

The standard game mode, I think, in Supcom's spiritual predecessor, Total Annihilation (which I haven't played in a while so I may be wrong). Defeat is by the destruction of every single unit and structure you control, including your ACU.

In a solo (FFA) match, the winning player is the last one standing at the end of a match. In a team match, the winning team is the team which still has players standing at the end of a match.

Domination

This revolves around the capture of certain objects which are placed on the map, called flags. Every flag you control grants you a set number of points per second; thus the more flag points you hold the more points you get. However you must defend the flag points to prevent the opponent from capturing them. The game can be adjusted beforehand for certain quirks such as defining which units can and can't capture the flags, how many points must be obtained to win, how many flags there are, how many points each flag grants you, whether the flags all grant the same number of points or a different number each. This game has a standard mode and a timed mode.

Standard mode

In a solo (FFA) match, the winning player is the one who earns a pre-set number of points before the other player or players.There are two kinds of team match: in one, the players earn points individually and the winning team is decided by all players on that team earning a certain number of points; in the other, all points earned go to a collective team score and the winning team is the one which earns a pre-set number of points before the other team or teams.

Timed mode

In a solo (FFA) match, the winning player is the one who earns the most number of points in a set amount of time.There are two kinds of team match: in one, the players earn points individually; in the other, all points earned go to a collective team score; in both modes the winning team is the one which earns the most points in a set amount of time.

The leaderboards rank players by shortest time to earn so many points (in standard mode) or by the most points earned in a set time (in timed mode)

Survival modes

Timed survival

Inspired by the "5th dimension" team survival map on FAF. This is a timed game where one player or a team of players must hold off a constant, increasingly powerful assault for a set length of time, preventing this assault from destroying a special object. Victory is when the timer runs out; defeat is when the special object is destroyed.

The units used by the attacking force, how smart the attacking force AI is, and the special object's level of health and resilience can all be adjusted. Multiple maps are available, and the location of the special object and the attacking force's spawn points can be altered.

Infinite survival

Similar to timed survival but with no time limit; the player or team of players must hold off the AI for as long as they can; there is no victory condition, defeat is when the special object is destroyed. The leaderboards rank players by the longest survival time and the most attacking units destroyed.

Onslaught

Inspired by the tabletop game OGRE. There is one massive, extremely powerful but extremely slow unit moving across the map; the players must build an army to destroy it. Victory is when the massive unit is destroyed; defeat can come in two forms - one is when the special unit crosses the map entirely and the other is annihilation conditions (defeat is by the destruction of every single unit and structure you control, including your ACU.) Players start with a full base and can build units but cannot build more structures or rebuild destroyed structures in their base.

The number of massive units and the capabilities of each massive unit can be adjusted before the game. The massive units can be AI-controlled or player-controlled. Multiple maps are available, and the players' spawn points, the massive units' spawn points and the massive units' destination can be adjusted.

Murder party

A famous third-party FA game mode. Read about it here.

Phantom

A famous third-party FA game mode. Tv Tropes has a pretty good description of it, which I have adapted slightly and posted here:

Variation of the standard free-for-all assassination game where 1-3 players are randomly and secretly designated Phantoms; the Phantoms are given a considerable resource bonus. The non-Phantoms (Innocents) have to identify the Phantoms and kill them for the Innocents' "team" to win, while each Phantom as an individual has to be the last man standing. A really good Phantom player can misdirect the innocents into killing off each other and the other Phantoms before turning on the survivors and finishing them with his superior production.

Multi-mode games

Multi-mode games rotate through several modes after certain conditions are met; for example, a timed team domination match that becomes a team assassination match whent the time runs out, which then becomes a phantom game when one player has died, which then becomes a free-for-all annihilation match when only two players remain. Who won is determined by running the various sequential modes' end conditions through an algorithm to see who "won the most" and such.

PROPOSALS!!!

Propose the game modes YOU'D like to see in Supcom 3 in the comments below.

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